Follow-up Comment #6, bug #15090 (project freeciv): I object on principle, but whatever. The Civilization series seems to do quite fine with B.C. and A.D.
Technically, like I noted earlier, we really shouldn't use either system. How would they know when they are in the timeline before the birth of Christ? Instead, we should use something like a dating system based from the foundation of a city. So for example, if I was the American civilization, I might devise a calendar based from the founding of Washington. A later tech could allow the option of changing the starting point (for example, if at some point I began a major war with the Persian civilization, I could decide to use that as my civilization's pivotal dating point: "Before the War" and "After the War." Perhaps a later wonder could be the creation of a unified dating system for the planet: That is, if my American civilization builds the "Common Calendar" world wonder first, all other civilizations automatically have to use my calendar system. Some might wonder how people would ever know when the game was going to end, if all the players were on different calendars. However, that's what the turn # is for. Every player is always on turn #45, or #86, etc. And, the year would still be the same length (although that's not technically realistic, considering some civilizations came up with a 360-day year). This would allow for more interesting options, although I can only imagine the complexity of the code necessary to implement it. samcan _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15090> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev