Follow-up Comment #6, bug #13679 (project freeciv):

No, I don't use scenarios. Problem is very much reproducible here. I'm
attaching autogame, though I don't see how some seeds could trigger the bug
and others not. Number of players do matter. More players -> more
startpositions generated -> more possible orders they appear in.

I'm also attaching fix that I'm currently testing.

(file #11996)
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File name: TileHashKey_13679.diff         Size:2 KB


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