Follow-up Comment #4, bug #17860 (project freeciv): Certainly bug #17990 at least affects this bug. There might be separate bug, but it wouldn't appear like it does now without bug #17990. For one, that backtrace would be different if results from some "if (city_owner(pcity) == client_player())" -checks were different.
I think it's a bug if city dialog is updated at all after city has been lost. But then again, maybe it's not when fix to bug #17990 informs also client that city has been lost. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17860> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev