Follow-up Comment #5, bug #18007 (project freeciv): > I'm guessing that this is one of those things that doesn't > survive a save/load?
Or client in original game had somehow gotten out of sync about worked tiles. Now save/load would restore (correct) server view, and it's also told to client. Hmm.. for some reason I assumed we are talking about client side assert failure here, but comments mention possible server memory corruption. Can you clarify which side this is (assert is from common code, so can't tell from it alone)? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18007> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev