Follow-up Comment #5, bug #18007 (project freeciv):

> I'm guessing that this is one of those things that doesn't
> survive a save/load? 

Or client in original game had somehow gotten out of sync about worked tiles.
Now save/load would restore (correct) server view, and it's also told to
client.

Hmm.. for some reason I assumed we are talking about client side assert
failure here, but comments mention possible server memory corruption. Can you
clarify which side this is (assert is from common code, so can't tell from it
alone)?

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