Summary: Cheating AI level should not overide max tax rates
by default
                 Project: Freeciv
            Submitted by: tirolalira
            Submitted on: mié 15 jun 2011 16:59:13 GMT
                Category: ai
                Severity: 1 - Wish
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
        Operating System: None
         Planned Release: 



By default: "Hard and Cheating AI players can set their research, tax or
luxury to 100% regardless of their governments."
This rule might unbalance a bit the different gobernments for the AI, and it
limits the use of "Max_Rates" for custom rulesets.

I'd suggest to dissable this hardcoded effect by default for the "cheating"
AI skill level, and to replace it by this effect in ai_effects.ruleset:

name    = "Max_Rates"
value   = 100
reqs    =
    { "type",       "name",      "range"
      "AI", "Cheating", "Player"

If I'm right, it has same effect, and it'd allow us to customize it for each
The main reason of this request is that I have noticed the AI sometimes plays
better if they are forced to research a minimum of science. Else, some AI move
taxes to 100% gold and stops completely the science research for long periods
of time.


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  Mensaje enviado vía/por Gna!

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