URL:
  <http://gna.org/bugs/?18439>

                 Summary: Server freeze after 28 s of "in sell_random_unit()
[cityturn.c::1795]: assertion 'gold_upkeep > 0' failed."
                 Project: Freeciv
            Submitted by: someswede
            Submitted on: Mon Aug  1 19:45:57 2011
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.4 r 20038
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 

    _______________________________________________________

Details:

Starting:
[21:22:04] Please report this message at http://gna.org/projects/freeciv/
[21:22:04] in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep >
0' failed.
This was repeated several hundred times (I didn't care to count) until:
[21:22:32] in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep >
0' failed.
[21:22:32] Please report this message at http://gna.org/projects/freeciv/
Upon which it seemed the server froze, stuck in (probably) the relevant
player's movement phase.

I'm playing a custom ruleset with gold_upkeep_style = 2 and all upkeep is in
gold (using shield2gold for most, although some are fixed at 1 gold).

The server process did not die when I closed the client and is still using up
>99% of one of my CPU cores as I write this...






    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?18439>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to