URL:
<http://gna.org/bugs/?18439>
Summary: Server freeze after 28 s of "in sell_random_unit()
[cityturn.c::1795]: assertion 'gold_upkeep > 0' failed."
Project: Freeciv
Submitted by: someswede
Submitted on: Mon Aug 1 19:45:57 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2.4 r 20038
Discussion Lock: Any
Operating System: GNU/Linux
Planned Release:
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Details:
Starting:
[21:22:04] Please report this message at http://gna.org/projects/freeciv/
[21:22:04] in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep >
0' failed.
This was repeated several hundred times (I didn't care to count) until:
[21:22:32] in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep >
0' failed.
[21:22:32] Please report this message at http://gna.org/projects/freeciv/
Upon which it seemed the server froze, stuck in (probably) the relevant
player's movement phase.
I'm playing a custom ruleset with gold_upkeep_style = 2 and all upkeep is in
gold (using shield2gold for most, although some are fixed at 1 gold).
The server process did not die when I closed the client and is still using up
>99% of one of my CPU cores as I write this...
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