URL: <http://gna.org/bugs/?18439>
Summary: Server freeze after 28 s of "in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep > 0' failed." Project: Freeciv Submitted by: someswede Submitted on: Mon Aug 1 19:45:57 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4 r 20038 Discussion Lock: Any Operating System: GNU/Linux Planned Release: _______________________________________________________ Details: Starting: [21:22:04] Please report this message at http://gna.org/projects/freeciv/ [21:22:04] in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep > 0' failed. This was repeated several hundred times (I didn't care to count) until: [21:22:32] in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep > 0' failed. [21:22:32] Please report this message at http://gna.org/projects/freeciv/ Upon which it seemed the server froze, stuck in (probably) the relevant player's movement phase. I'm playing a custom ruleset with gold_upkeep_style = 2 and all upkeep is in gold (using shield2gold for most, although some are fixed at 1 gold). The server process did not die when I closed the client and is still using up >99% of one of my CPU cores as I write this... _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18439> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev