Follow-up Comment #2, patch #2841 (project freeciv): I've tried this patch out and there seems to be a problem with the logic that biases irrigation/mining towards where roads already exist. The bias is so strong that autosettlers tear down forests and, worse, replant them on farmland just because a road happens to pass through!
I commented out the road bias and the patch still doesn't quite work. Autosettlers are much better about irrigating tiles with resources, but still miss some tiles (wheat, oases) while irrigating some tiles that might be better mined (oil). My patch (https://gna.org/patch/?2866) addresses the underlying problem---the fact that resource bonuses aren't counted when autosettler considers the changes it can make to tiles---and seems to fix the problem of autosettlers avoiding resource tiles. It does nothing, however, to favor road construction near existing improvements, nor will it build farmland near cities that can't yet use it. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2841> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
