Follow-up Comment #2, bug #17767 (project freeciv): The underlying problem of your first concern is that tile_virtual_new fails to set S_RESOURCE_VALID, so autosettler effectively thinks that anything it does to a tile will kill its resources. Patch https://gna.org/patch/?2866 corrects this problem directly.
I'm not sure why the engineers won't transform the city tile from 3/1/3 to 4/1/3. It might be getting confused about the 1/1/0 minimum output for city tiles, but even without the minimum one food and shield, autosettler should be happy to transform 3/1/3 to 4/0/3 because food is slightly favored above shields. I'll have to take a closer look. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17767> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev