Follow-up Comment #2, bug #17767 (project freeciv):

The underlying problem of your first concern is that tile_virtual_new fails
to set S_RESOURCE_VALID, so autosettler effectively thinks that anything it
does to a tile will kill its resources.  Patch https://gna.org/patch/?2866
corrects this problem directly.

I'm not sure why the engineers won't transform the city tile from 3/1/3 to
4/1/3.  It might be getting confused about the 1/1/0 minimum output for city
tiles, but even without the minimum one food and shield, autosettler should be
happy to transform 3/1/3 to 4/0/3 because food is slightly favored above
shields.  I'll have to take a closer look.

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