Follow-up Comment #2, patch #2889 (project freeciv): Your second concern is already addressed by the code; my modifications only take effect in the case that the tile is not already irrigated (but can be).
Your first concern is a valid complaint. The remedy is ugly, though, and possibly fruitless: I'm not sure that the game allows rule-sets to make farmland building and irrigation take a different amount of time because, unlike building roads and railroads, building farmland uses the same activity type as irrigation. (This quirk is, in fact, why I couldn't implement farmland planning in the same way that railroad planning is already performed.) _______________________________________________________ Reply to this item at: <http://gna.org/patch/?2889> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev