Calculating a turn on a 500mhz sparc64 with a maximum map, 30 players
takes 1 minute (memory usage jumps from 120MB to 200MB for a moment). I
think this may be caused by saving the game. Clients timeout etc - quite
a problem. Since I cannot compile without warings on openbsd/sparc64 i
cannot compile with profiling. However I'll try to profile the code on
i386. I write this mail because perhaps somebody has some insight into
this matter. If so please reply.
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