Calculating a turn on a 500mhz sparc64 with a maximum map, 30 players takes 1 minute (memory usage jumps from 120MB to 200MB for a moment). I think this may be caused by saving the game. Clients timeout etc - quite a problem. Since I cannot compile without warings on openbsd/sparc64 i cannot compile with profiling. However I'll try to profile the code on i386. I write this mail because perhaps somebody has some insight into this matter. If so please reply.
-- Michal Mazurek _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev