Am Sonntag, 11. September 2011, 13:26:48 schrieb Michal Mazurek: > Calculating a turn on a 500mhz sparc64 with a maximum map, 30 players > takes 1 minute (memory usage jumps from 120MB to 200MB for a moment). I > think this may be caused by saving the game. Clients timeout etc - quite > a problem. Since I cannot compile without warings on openbsd/sparc64 i > cannot compile with profiling. However I'll try to profile the code on > i386. I write this mail because perhaps somebody has some insight into > this matter. If so please reply.
Hello Michal, the hard thing on save is compression. If you save without compression it should be a lot faster but you do have lager savegames. These you could compress after that using something like nice -n 10 ... Matthias (aka syntron) _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
