Am Sonntag, 11. September 2011, 13:26:48 schrieb Michal Mazurek:
> Calculating a turn on a 500mhz sparc64 with a maximum map, 30 players
> takes 1 minute (memory usage jumps from 120MB to 200MB for a moment). I
> think this may be caused by saving the game. Clients timeout etc - quite
> a problem. Since I cannot compile without warings on openbsd/sparc64 i
> cannot compile with profiling. However I'll try to profile the code on
> i386. I write this mail because perhaps somebody has some insight into
> this matter. If so please reply.
the hard thing on save is compression. If you save without compression it
should be a lot faster but you do have lager savegames. These you could
compress after that using something like nice -n 10 ...
Matthias (aka syntron)
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