Follow-up Comment #2, patch #2542 (project freeciv): As a general, the elements that have the greatest influence on gameplay and strategy should be the easiest to find and change. The options menu is likely to trend toward complexity as time goes on, essentially becoming a 'trainer' or interactive server hacking platform. Perhaps a jump ahead would be to plan an actual IDE that can be launched from the lobby. Perhaps a tree view would be easier to navigate, something like XMLSpy's document editor? But if it gets so complex as to need a tree view perhaps there should also be a lightweight component with only the most popular options. Maybe a small XUL browser or the ilk.
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