URL:
<http://gna.org/bugs/?18816>
Summary: When you lose a technology, cities check doesn't
count on upgradable productions
Project: Freeciv
Submitted by: jorneg
Submitted on: Mon Oct 17 23:59:20 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
_______________________________________________________
Details:
This is the situation:
You conquer a city, gain a new technology, and lose that technology...
The check to see if you can build the units or buildings of the lost
technology does not take into count that you can be producing an obsolete
unit... and instead of upgrading that production it just removes it.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Mon Oct 17 23:59:20 2011 Name: freeciv1.PNG Size: 260kB By: jorneg
<http://gna.org/bugs/download.php?file_id=14224>
-------------------------------------------------------
Date: Mon Oct 17 23:59:20 2011 Name: freeciv2.PNG Size: 326kB By: jorneg
<http://gna.org/bugs/download.php?file_id=14225>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?18816>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev