Am Dienstag, 1. November 2011, 14:40:36 schrieb Marko Lindqvist: > On 1 November 2011 15:09, Michal Mazurek <akf...@jasminek.net> wrote: > > On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote: > >> I'm going to branch S2_4 2-Nov. > > > > There has been played at least one game that I'm aware of with 126 human > > players (by the freeciv.fi people). Any chance to bump this limit some > > more? > > I assume that this limit of 128 players (126 human + 2 barbarians) > has been chosen because of that's maximum signed char can contain. So > it's probably not as simple as just changing #define to value creater > than 126 -> it's too late in 2.4 cycle to implement this -> maybe 2.5 > stuff, open request ticket.
No, this is quit easy - only 2 numbers to be changed. After the cleanup for 128 nations (players + barbarians) it is a simple interface. But one has to consider, that this also increases memory consumtion! I will create a ticket on gna ... > > The only thing I know that has to be committed before branching is > first version of cimpletoon tileset from patch #2739. Its 36h > inspection period is over just now. Jason wanted bug #18217 fixed > before branching, but it doesn't seem like ready yet so it has to be > fixed later in both trunk and branch. > > Other candidates (=will commit if I have time and nothing bad turns > out in last minute testing) I have for committing: > - bug #18871 > - bug #18889 > - patch #2997 > - bug #18890 > > > - ML > > _______________________________________________ > Freeciv-dev mailing list > Freeciv-dev@gna.org > https://mail.gna.org/listinfo/freeciv-dev -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt <at> mapfa.de _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev