Am Dienstag, 1. November 2011, 14:40:36 schrieb Marko Lindqvist:
> On 1 November 2011 15:09, Michal Mazurek <akf...@jasminek.net> wrote:
> > On Tue, Nov 01, 2011 at 12:52:11AM +0200, Marko Lindqvist wrote:
> >> I'm going to branch S2_4 2-Nov.
> > There has been played at least one game that I'm aware of with 126 human
> > players (by the freeciv.fi people). Any chance to bump this limit some
> > more?
> I assume that this limit of 128 players (126 human + 2 barbarians)
> has been chosen because of that's maximum signed char can contain. So
> it's probably not as simple as just changing #define to value creater
> than 126 -> it's too late in 2.4 cycle to implement this -> maybe 2.5
> stuff, open request ticket.
No, this is quit easy - only 2 numbers to be changed. After the cleanup for
128 nations (players + barbarians) it is a simple interface. But one has to
consider, that this also increases memory consumtion!
I will create a ticket on gna ...
> The only thing I know that has to be committed before branching is
> first version of cimpletoon tileset from patch #2739. Its 36h
> inspection period is over just now. Jason wanted bug #18217 fixed
> before branching, but it doesn't seem like ready yet so it has to be
> fixed later in both trunk and branch.
> Other candidates (=will commit if I have time and nothing bad turns
> out in last minute testing) I have for committing:
> - bug #18871
> - bug #18889
> - patch #2997
> - bug #18890
> - ML
> Freeciv-dev mailing list
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt <at> mapfa.de
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