Update of bug #18191 (project freeciv):
Planned Release: 2.3.1, 2.4.0 => 2.4.0
Follow-up Comment #1:
Still looks true, big job, not going to make 2.3.1...
(Is it only scripting that can cause city destruction during transfer_city()?
If so, at what point? I can't see an obvious script hook -- is it during
incidental changes like unit movements?)
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