Update of bug #18191 (project freeciv):

         Planned Release:            2.3.1, 2.4.0 => 2.4.0                  

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Follow-up Comment #1:

Still looks true, big job, not going to make 2.3.1...
(Is it only scripting that can cause city destruction during transfer_city()?
If so, at what point? I can't see an obvious script hook -- is it during
incidental changes like unit movements?)

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  <http://gna.org/bugs/?18191>

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