Follow-up Comment #3, bug #18736 (project freeciv): OK, this one seems more active than the other (bug #17441) I searched with 'upgrade'...
Verified this as explained with bug #17441. To fix, trigger production upgrade when new tech is received. Thus, player cannot buy obsolete units. Or if fixing the mechanics itself, production should continue from the amount of shields that were achieved prior to upgrade, bought or otherwise. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18736> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev