Follow-up Comment #1, bug #19253 (project freeciv):

Hm. The current code is clearly wrong (or at least arbitrary), but it's not
obvious that uniformly scaling cost by veteran level between 1.0x and 2.0x is
the right answer (clearly it's a better answer).

Perhaps the bribe cost should take into account the veteran level's
power_fact and move_bonus, so that (say) a unit that's 3x as powerful as the
base level costs 3x as much (or some less steep function)?


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to