Follow-up Comment #1, bug #19253 (project freeciv): Hm. The current code is clearly wrong (or at least arbitrary), but it's not obvious that uniformly scaling cost by veteran level between 1.0x and 2.0x is the right answer (clearly it's a better answer).
Perhaps the bribe cost should take into account the veteran level's power_fact and move_bonus, so that (say) a unit that's 3x as powerful as the base level costs 3x as much (or some less steep function)? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19253> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev