URL:
  <http://gna.org/patch/?3178>

                 Summary: Max_Trade_Routes effect
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sat 03 Mar 2012 12:53:45 AM EET
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0

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Details:

This patch makes maximum number of trade routes city may establish controlled
by an effect. I intentionally left out removal of existing trade routes even
if effect value decreases below current number of max trade routes. This is to
reduce micro-management. User should not be forced to establish same
traderoute again if effect value temporarily dips.
Hard maximum (one that the effect value is clipped to) of trade routes is
increased from 4 to 5.
In all supplied rulesets, except civ1, effect that makes max number of trade
routes always 4 has been added. In civ1 ruleset effect provides maximum of 4
trade routes. I don't know what civ2 ruleset should have. I just assume that
freeciv's traditional number of trade routes, 4, has been inherited from civ2.




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