URL:
<http://gna.org/patch/?3179>
Summary: Mixed ACTIVITY_ROAD & ACTIVITY_GEN_ROAD build
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 03 Mar 2012 01:06:10 AM EET
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
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Details:
While ACTIVITY_ROAD & ACTIVITY_RAILROAD should be removed completely in the
future, I want to make transitional phase where they exist together with
ACTIVITY_GEN_ROAD as stable as possible - it's probably going to take some
time before we are ready to get rid of ACTIVITY_ROAD & ACTIVITY_RAILROAD.
One rather minor remaining problem in transitional phase would be when both
ACTIVITY_ROAD & ACTIVITY_GEN_ROAD/Road (or ACTIVITY_RAILROAD and
ACTIVITY_GEN_ROAD/Railroad) units work together in the same tile. As activity
count would be counted separately for each, road (or railroad) would finish
only when either activity alone reaches required count. Attached patch makes
ACTIVITY_GEN_ROAD activity count calculation to add also activity count from
ACTIVITY_ROAD or ACTIVITY_RAILROAD depending on road type being built.
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File Attachments:
-------------------------------------------------------
Date: Sat 03 Mar 2012 01:06:10 AM EET Name:
GenRoadOldRoadBuildCoOperation.diff Size: 1kB By: cazfi
<http://gna.org/patch/download.php?file_id=15320>
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<http://gna.org/patch/?3179>
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