URL: <http://gna.org/bugs/?19539>
Summary: Unused definition WORKER_FEAR_FACTOR Project: Freeciv Submitted by: jtn Submitted on: Sun Mar 11 14:13:42 2012 Category: ai Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: _______________________________________________________ Details: In autosettlers.c there's a definition: /* if an enemy unit gets within this many turns of a worker, the worker * flees */ #define WORKER_FEAR_FACTOR 2 However, this is never used anywhere (and I don't believe workers currently have any such sense of self-preservation). Digging into the history, this came in with r10431, [http://bugs.freeciv.org/Ticket/Display.html?id=12977 RT #12977 <http://svn.gna.org/viewcvs/freeciv?revision=10431&view=revision>. Originally a patch to clean up this pre-existing behaviour of autosettlers, it became a patch to remove it for various reasons ("OK, v.2 of the patch. Autosettlers now fear no evil."). But it looks like this was accidentally left in. (Any proposals to attempt to reinstate such behaviour to another ticket please...) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19539> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev