URL: <http://gna.org/patch/?3206>
Summary: Trait default value 50 Project: Freeciv Submitted by: cazfi Submitted on: Mon 26 Mar 2012 03:17:46 AM EEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: While I have been developing traits, I considered value of 50 to be the default that I have adjusted math to give approximately same behavior than before. Also default nations.ruleset has commented out entries that should document default values set to 50. Now I noticed that TRAIT_DEFAULT_VALUE in traits.h is actually set to 100. Maybe I have forgotten it that way after some test, or maybe I considered 100 good default value at some point, but with the way I've set up codebase 50 makes more sense. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Mon 26 Mar 2012 03:17:46 AM EEST Name: TraitDefaultVal.diff Size: 374B By: cazfi <http://gna.org/patch/download.php?file_id=15423> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3206> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev