Update of bug #18394 (project freeciv):
Assigned to: None => jtn
Follow-up Comment #8:
Ah yes, that'd be it.
Re-verified the problem and fix with S2_3 (same procedure as comment #4).
I can commit this soon; it seems relatively low-risk (should only be able to
have any effect in the presence of self-root-req'd techs), and the multiplayer
ruleset didn't crash and burn when I tried it.
(However, I think none of this mechanism to prevent multiple Darwin's Voyage
wins in multiplayer, referred to in comment #5, is working correctly; in my
tests Give_Imm_Tech was active and I could get arbitrary new techs by
rebuilding Darwin in different cities. New ticket needed.)
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