URL:
  <http://gna.org/bugs/?19818>

                 Summary: Experimental ruleset: worker veteran system has
problems
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun Jun 17 02:16:43 2012
                Category: rulesets
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 2.4.0,2.5.0

    _______________________________________________________

Details:

In patch #2370, a custom veteran system was added for Workers in the
experimental ruleset ("working man, journeyman, foreman") to show off the new
generalised veteran system.
However, it has some issues and infelicities:
* Workers are flagged as NoVeteran, so it has no effect.
* If you remove that, you run into the problem that Barracks will promote a
Worker, which you might not want.
** No easy way to fix it, although presumably you can add fiddly nreqs on
Barracks' effects. But then the online help will lie...
* The work_raise_chance stats are far too high. A fresh Worker has a >99%
chance of becoming a foreman after just 16 turns of work (where a foreman
works as fast as an Engineer, although he doesn't move as fast). Wants to be
single figures, really. See attached spreadsheet.
* Engineers don't have such a veteran system. So if you upgrade Workers, at
best you lose your veterancy, but I haven't checked if they transmute into
"hardened" etc Engineers.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?19818>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to