Summary: Experimental ruleset: worker veteran system has
Submitted by: jtn
Submitted on: Sun Jun 17 02:16:43 2012
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: Any
Planned Release: 2.4.0,2.5.0
In patch #2370, a custom veteran system was added for Workers in the
experimental ruleset ("working man, journeyman, foreman") to show off the new
generalised veteran system.
However, it has some issues and infelicities:
* Workers are flagged as NoVeteran, so it has no effect.
* If you remove that, you run into the problem that Barracks will promote a
Worker, which you might not want.
** No easy way to fix it, although presumably you can add fiddly nreqs on
Barracks' effects. But then the online help will lie...
* The work_raise_chance stats are far too high. A fresh Worker has a >99%
chance of becoming a foreman after just 16 turns of work (where a foreman
works as fast as an Engineer, although he doesn't move as fast). Wants to be
single figures, really. See attached spreadsheet.
* Engineers don't have such a veteran system. So if you upgrade Workers, at
best you lose your veterancy, but I haven't checked if they transmute into
"hardened" etc Engineers.
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