Follow-up Comment #6, bug #19784 (project freeciv): (To be clear, in this bug I speak about nation flags only.)
> Was the problem here that .spec file (=tag) existed, but actual gfx did not. I think error is correct behavior in such a case where tileset is clearly broken, and not just meant to fallback to alt gfx. Let's see. load_sprite() returns NULL if sprite isn't within image (without forced exit.) But isn't tileset clearly broken in this case too? > Also, shouldn't allow_fail to be bool? Sure. === Two independent loops could give us different flags for cities and units right now, couldn't them? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19784> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev