Summary: Multiplayer ruleset: can get free techs from
Darwin's Voyage multiple times
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun Jun 24 21:41:17 2012
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
        Operating System: None
         Planned Release: 



In the multiplayer ruleset, Darwin's Voyage is implemented as a small wonder.
There's some Lua scripting involving an otherwise-unreachable tech called
"Theory of Evolution" that's supposed to stop you getting techs from it more
than once by rebuilding it (which would otherwise be possible, unlike great

In bug #18394 (comment 8), I observed that this didn't seem to be working, but
I don't seem to have raised a ticket, so here it is. I haven't re-tested this
or gone into the details again.

Random thoughts that might not be relevant:
* Perhaps the small wonders "surviving" requirements on S2_4 (bug #17463) can
help? (might require code change)
* Otherwise, could we keep the state that the Lua script uses as a simple
script variable, rather than a tech? Script variables are saved with the game.


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