Update of bug #19745 (project freeciv):
Status: None => Ready For Test
Planned Release: => 2.3.3, 2.4.0, 2.5.0
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Follow-up Comment #3:
I added some logging to find out that score comes mainly from future techs.
Future techs count is never initialized. Fix for that attached.
In theory we could try to fix old broken savegames by zeroing future tech
count if there's undiscovered techs left while loading such a game.
(file #15884)
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Additional Item Attachment:
File name: InitFutureTechs.diff Size:0 KB
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