Summary: Player scores excessively high in this savefile
                 Project: Freeciv
            Submitted by: None
            Submitted on: Sat 19 May 2012 11:18:53 PM UTC
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 2.3.2
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 



Players of the server freeciv-debian.ns0.it reported that during a match they
saw excessively high scores assigned to them compared to their actual states
on game. This anomalous behaviour seemed to be present since turn 0 up to turn
18 when game was interrupted.
The attached savefile represents turn 18; most of the other auto-generated
savefiles have been overwritten.
Server runs on GNU/Linux.
I don't know other details.

In the savefile, server version may be reported as "2.3.2+", but it's actually
the 2.3.2 vanilla with a local and limited modification that, only under a
triggering condition for which users vote (which wasn't satisfied for the
referred game), preconfigures the map topology according to the amount of
players, right after the "start game" button is pressed; otherwise it does


File Attachments:

Date: Sat 19 May 2012 11:18:53 PM UTC  Name: freeciv-T0018-Y-3100-auto.sav.gz 
Size: 17kB   By: None



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