Follow-up Comment #6, patch #3004 (project freeciv): There was email to directly to freeciv-dev mailing list (please add comments to bug/patch tickets in gna.org in the future, so they are not lost) condemning the idea of increasing max players because of the bandwidth requirements at turn change.
I don't think *that* to be valid argument against increasing *max supported* player number. If such a high max is too much for your usage, you can use set maxplayers server setting to lower value and there won't suddenly be 512 players on your server. Original request for increasing maximum player count come from longturn people, and in their usage turn change taking longish time is not a problem, and it's not like all the 512 players would be connected at the time of turn change to use the bandwidth. I still have not calculated any estimates how much server memory late game in such a 512 player game would take, but it's very high. Some memory requirements grow exponentially when number of players grow, and usage of ~1GB has been reported in games with ~100 players. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3004> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev