Update of bug #19850 (project freeciv):
Status: None => Ready For Test
Assigned to: None => jtn
Depends on: => bugs #19912
Follow-up Comment #4:
* Effect is just the power_facts of the two units subtracted from each other.
So a 110% attacker vs a 100% defender has a +10% chance of winning.
* I've patched up the existing rulesets to have S2_3 behaviour rather than
previous-S2_4 behaviour, since there was never more than 1% in it anyway with
* On trunk, "alien" should behave as before; "civ2civ3" was similar to classic
and takes the new names.
* Custom level names for classic/multiplayer/experimental/civ2civ3 (not
** Diplomat: attaché/secretary/envoy/ambassador
** Spy: informant/agent/handler/spymaster
(file #16034, file #16035)
Additional Item Attachment:
File name: trunk-diplomat-veterancy-from-ruleset.patch Size:11 KB
File name: S2_4-diplomat-veterancy-from-ruleset.patch Size:9 KB
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