Follow-up Comment #3, bug #19977 (project freeciv): The intention by using this high number was, as cazfi said, to dissable national trade routes while keeping inter-national routes enabled.
In civ2civ3 it is harder to produce trade than in default rules, and national trade routes would be overpowered. I kept international routes because they give a similar bonus both to the creator and to the target nation, and because human players can use them to speed up the game at small maps. If it causes troubles, I suggest to remove completely the trade routes in this ruleset, as they did in Longturn. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19977> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev