Follow-up Comment #10, bug #17843 (project freeciv): > Did you test if the savegame still varies if you do a second > load/save cycle?
It's not temporary difference at saving time - same autogame run 200 turns longer with the patch. Still, I don't think this is necessarily a bug. Since city gets refreshed more frequently, other parts of the code will now use already refreshed city state where old version relied in old city state to be "close enough" _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17843> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev