URL:
<http://gna.org/patch/?3480>
Summary: Tech helptext popup when tech researched
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 03 Aug 2012 08:12:37 PM EEST
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
_______________________________________________________
Details:
Story of Alien World is/will be told in tech helptexts - what new things you
have discovered, why it required those prior discoveries it did, how it
enables the things it does. Without following these helptexts everything may
seem completely arbitrary, and ruleset makes no sense at all.
It really should popup those helptexts when new technologies are gained so
player can follow the story. How should we implement this?
In the now-broken computer I had almost finished patch that did this via
scripting in ruleset (script.lua). That required that helptext translations
were made available to scripts, and scripting itself.
Now I wonder if such a ruleset specific way is correct one. Should we provide
this feature in client code (with option to disable those popups) for all
rulesets?
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3480>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev