Follow-up Comment #2, bug #20029 (project freeciv): > do you think it could be easy to implement such feature (in a > similar way than you did with irrigations)?
In the past I have considered implementing tech flag similar to Bridge Building for enabling tranformation that way (not tied to specific unit (as long as it has "Settlers" flag) but to tech). However, implementing it as effectively boolean effect like we did with irrigation sounds excellent idea. That would allow us to enable different transformations at different time (have separate effect / terrain type, and have that terrain type as requirement - or once I get my user terrain flags implemented you can handle this as sets of terrains). For full control we could have similar effect for other transform types (terrain chaging irrigation, terrain chaning mining): full set of effect types could be "Irrig_Possible" (this we already have), "Mining_Possible", "Transform_Possible", "Irrig_Transform_Possible", "Mining_Transform_Possible". _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20029> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev