Follow-up Comment #1, bug #20038 (project freeciv): Simplest solution, possibly something we implement at least for the time we wait your model, would be to 1) Fix flooding to happen also *towards* the transformed tile if it's freshwater and there's adjacent ocean tile 2) Make transform_to in all supplied rulesets (and document for custom ones) "Lake"
- If one then transforms next to lake -> (s)he gets lake - If one transforms next to ocean -> (s)he gets lake that is then immediately flooded with ocean from adjacent tile. Temporary lake should not be user-visible at any point. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20038> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev