Memory-leak wise S2_4 server seems to be in excellent condition! I
just had server-only autogame running in valgrind for several days. In
the end there was just a bit over 300k of unfreed memory. Seems like
there was no single continuous leak - that 300k is just some buffers
allocated in the beginning, kept in memory and not freed in the end. I
don't think any earlier branch has been clean of leaks when tested for
the first time.

 Next I'll investigate if some of those unfreed buffers can be freed
on program exit to reduce spam from future reports, run another server
test with different settings, and then look in to time-consuming runs
of valgrinding clients in autogame.


 - ML

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