Update of bug #19973 (project freeciv):

                  Status:                    None => Ready For Test         
         Planned Release:                         => 2.4.0, 2.5.0           

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Follow-up Comment #4:

tech_found() refuses to make bulbs count negative. Fix attached.

Given the buggy way negative bulbs count causes tech loss, stable branches are
a bit problematic. I think it's best to apply this to TRUNK (tech loss
sensible) and S2_4 (tech loss prevented in rulesets without tech upkeep, so
classic rules work correctly), but not to S2_3.

(file #16839)
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Additional Item Attachment:

File name: FullTechCost.patch             Size:0 KB


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  <http://gna.org/bugs/?19973>

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