On 20 January 2013 07:30, Gilles J. Seguin <se...@videotron.ca> wrote:
> the game has already the design flaw,
> that all communications(packets sent/receive)
> is 95% in the + or - 5 secondes of end of turn
> when you are in the final stage of the game.
You still have not told me which kind of supercomputers / crap
network connection combo you are using so that network is the
bottleneck and not all the processing.
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