On 20 January 2013 07:30, Gilles J. Seguin <se...@videotron.ca> wrote: > > the game has already the design flaw, > that all communications(packets sent/receive) > is 95% in the + or - 5 secondes of end of turn > when you are in the final stage of the game.
You still have not told me which kind of supercomputers / crap network connection combo you are using so that network is the bottleneck and not all the processing. - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev