URL:
  <http://gna.org/patch/?3613>

                 Summary: Killcitizen not move_type dependant
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Wed 23 Jan 2013 04:11:49 PM EET
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0

    _______________________________________________________

Details:

Killcitizen is one of the remaining places for which unit move_type is needed
outside ai code.

Attached patch makes killcitizen setting boolean instead of list of
move_types. New unit class flag "KillCitizen" in ruleset determines which
units do kill citizens if setting is enabled. For all of the supplied rulesets
this flag is given to unit classes so that there's no gameplay change if
default rules are being used (land moving units have the flag)

It would make sense to make some adjustments to alien ruleset in future
tickets taking advantage of the new ruleset power of determining killcitizen
units (Amphibious units at least could kill, Burrowing on the other hand might
not)




    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Wed 23 Jan 2013 04:11:49 PM EET  Name: KillCitizeinNotMoveType.patch 
Size: 17kB   By: cazfi

<http://gna.org/patch/download.php?file_id=17002>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3613>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to