Summary: Worker food upkeep less important factor
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Mon 11 Feb 2013 05:33:16 AM EET
                Category: ai
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0



As I said in patch #3692:
"As value of the improver unit is taken from single tile, and further possible
actions ignored, settler consuming one food is considered zero value when it
could only improve tiles to produce +1 food (no matter how many)"

Further, food is considered most valuable output, so settler producing +1
shield or +1 trade would have negative value (food upkeep bigger loss than
tile improvements gain)

Attached patch just divides unit food upkeep by 2 in want calculation. That's
about equivalent of expecting it to improve 2 tiles during its lifetime
instead of just one.

Needless to say, this patch require rebalancing of _WEIGHTING constants in
patch #3692 once again. Otherwise AI builds far too many workers.


File Attachments:

Date: Mon 11 Feb 2013 05:33:16 AM EET  Name: WantSettlerForFoodImpr.patch 
Size: 1kB   By: cazfi



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