URL: <http://gna.org/patch/?3805>
Summary: Allow paratroopers to land on transport Project: Freeciv Submitted by: None Submitted on: Wed 27 Mar 2013 08:25:30 AM UTC Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: per...@shipstone.jp Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: Currently paratroopers are able to land on tiles that have been made native by roads, bases, or terrains, but not on tiles that have been made survivable by the presence of a unit. The attached patch changes this, so that paratroopers *can* fly to safe places. I believe it to be client-safe, so that if a client believes there to be a transport on some tile, the player can drown their paratrooper from overtrust, and AI-safe, in that H_FOG AIs will decide they can't land there, and !H_FOG AIs will drop through to the death test, and use that to decide not to go there. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Wed 27 Mar 2013 08:25:30 AM UTC Name: transport-paradrop.patch Size: 2kB By: None <http://gna.org/patch/download.php?file_id=17559> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3805> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev