Follow-up Comment #2, patch #3805 (project freeciv):
I think it does. While I have no direct experience, the information I
have found seems to indicate that civ1 has no paratroopers and civ2 requires
the destination to be Land. The best reference that mentions both of these
that I could find was
http://www.nationmaster.com/encyclopedia/Civilization-II-units
Any recommendations on how this should be set? By another
paratrooper-specific unit field? By a game setting? By something else?
Separately, if anyone is able to confirm the behaviour from actual play,
that would be helpful: while I suspect the referenced document of being
correct, I am uncertain if it is based on extensive playtesting or generated
from found documentation. Alternately, if anyone is certain of the authority
of nationmaster.com, that works just as well :)
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