URL:
<http://gna.org/bugs/?20661>
Summary: unit.c::is_square_threatened() uses H_MAP instead of
H_FOG
Project: Freeciv
Submitted by: None
Submitted on: Wed 27 Mar 2013 08:32:50 AM UTC
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Release: 2.4.99.22607
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
When an AI is checking nearby tiles to determine if they might contain
threatening units, the test to see if the AI can really see the units should
depend on H_FOG (whether the AI is affected by fog-of-war), rather than H_MAP
(whether the AI has once seen all tiles). The current caller is
only autosettlers.c, and there exist no current AI_LEVELs for which H_MAP is
defined and H_FOG is not defined, so this has absolutely no impact on gameplay
by default, but it could be considered good cleanup in the event anyone does
enough plumbing to safely allow dynamic AI_LEVELs.
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File Attachments:
-------------------------------------------------------
Date: Wed 27 Mar 2013 08:32:50 AM UTC Name: square-threatened-handicap.patch
Size: 965B By: None
<http://gna.org/bugs/download.php?file_id=17560>
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Reply to this item at:
<http://gna.org/bugs/?20661>
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