URL:
<http://gna.org/patch/?3815>
Summary: Provide information about unit class nativity in
terrain help
Project: Freeciv
Submitted by: persia
Submitted on: Sat 30 Mar 2013 03:46:16 PM GMT
Category: client
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
_______________________________________________________
Details:
The current help provides "Land units cannot travel on oceanic terrains." as
part of the helpstring for any oceanic terrain. Given the concept of terrain
nativity, and that units are no longer one of Land, Sea, or Air based on
UMT_LAND, UMT_SEA, and UMT_BOTH, this isn't very helpful when playing a
ruleset with complex nativity.
This patch replaces that with a constructed string of unit classes that are
native to that terrain without any special, base, or road. The string is
reused from the code to generate the road help, which I hope will reduce the
impact of the new string on translators. I would be happy to backport the
patch to S2_4 or earlier, if someone believes it should also be applied
there.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 30 Mar 2013 03:46:16 PM GMT Name: terrain-nativity-help.patch
Size: 2kB By: persia
<http://gna.org/patch/download.php?file_id=17614>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3815>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev