URL:
  <http://gna.org/patch/?3815>

                 Summary: Provide information about unit class nativity in
terrain help
                 Project: Freeciv
            Submitted by: persia
            Submitted on: Sat 30 Mar 2013 03:46:16 PM GMT
                Category: client
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

    _______________________________________________________

Details:

The current help provides "Land units cannot travel on oceanic terrains." as
part of the helpstring for any oceanic terrain.  Given the concept of terrain
nativity, and that units are no longer one of Land, Sea, or Air based on
UMT_LAND, UMT_SEA, and UMT_BOTH, this isn't very helpful when playing a
ruleset with complex nativity.

This patch replaces that with a constructed string of unit classes that are
native to that terrain without any special, base, or road.  The string is
reused from the code to generate the road help, which I hope will reduce the
impact of the new string on translators.  I would be happy to backport the
patch to S2_4 or earlier, if someone believes it should also be applied
there.




    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Sat 30 Mar 2013 03:46:16 PM GMT  Name: terrain-nativity-help.patch 
Size: 2kB   By: persia

<http://gna.org/patch/download.php?file_id=17614>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3815>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to