URL:
  <http://gna.org/bugs/?20689>

                 Summary: Maxplayers setting gets set to number of game start
players when loading savegame
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sun 31 Mar 2013 02:30:10 AM EET
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: Ready For Test
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 2.3.5, 2.4.0, 2.5.0

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Details:

Split from bug #19474:

When loading savegame of running game, maxplayers setting gets set to number
of players in game.

This is because there's code meant to limit max_players in scenarios to number
of starting positions - there cannot be more players than starting positions.
That same code gets wrongly applied when one loads already started game with
generated starting positions. Number of generated starting positions is one
for each player who was present when game started -> maxplayers gets set to
number of game start players.

Attached fix makes maxplayer to be set to number of starting positions in
pregame only.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Sun 31 Mar 2013 02:30:10 AM EET  Name: RunningGameStartposCount.patch 
Size: 3kB   By: cazfi

<http://gna.org/bugs/download.php?file_id=17618>
-------------------------------------------------------
Date: Sun 31 Mar 2013 02:30:10 AM EET  Name:
RunningGameStartposCount-S2_4.patch  Size: 3kB   By: cazfi

<http://gna.org/bugs/download.php?file_id=17619>

    _______________________________________________________

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  <http://gna.org/bugs/?20689>

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