Update of bug #20690 (project freeciv): Status: Ready For Test => In Progress
_______________________________________________________ Follow-up Comment #1: Given that "maxplayers" value cannot be currently changed in running game, and that bug #20689 has caused it to be set to number of players in game start (= if nobody has died it's equal to current players) in old savegames already gone over one save/load cycle before, using the setting against midgame player creation would block cases where it should be allowed. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20690> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev