URL:
<http://gna.org/bugs/?20761>
Summary: Illegal treaty lives forever
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 23 Apr 2013 12:17:42 PM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
I got treaty between two AI players that they are unable to accept due to one
of them not having the tech he is supposed to give away (it's probably bug
that they end in such a situation even if tech losss is involved). As
handle_diplomacy_accept_treaty_req() aborts early, treaty is never removed.
Each turn the AIs try to enter ceasefire, but new clauses are just added to
the illegal treaty they cannot accept.
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