URL:
  <http://gna.org/bugs/?20761>

                 Summary: Illegal treaty lives forever
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Tue 23 Apr 2013 12:17:42 PM EEST
                Category: ai
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

I got treaty between two AI players that they are unable to accept due to one
of them not having the tech he is supposed to give away (it's probably bug
that they end in such a situation even if tech losss is involved). As
handle_diplomacy_accept_treaty_req() aborts early, treaty is never removed.
Each turn the AIs try to enter ceasefire, but new clauses are just added to
the illegal treaty they cannot accept.




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