Follow-up Comment #1, bug #20761 (project freeciv):
> it's probably bug that they end in such a situation even if tech
> loss is involved
That's probably caused by more general "Unaccepted treaty lives forever"
-issue. As far as I can see treaty between AI players is never rejected or
cancelled. It's either accepted or waits acceptance forever, even if it turns
to illegal one over time.
Main problem in such active treaties is that they block all future diplomacy
between the players (players cannot even enter ceasefire once there has been
proposal the other party didn't want to accept sometime in the past)
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