URL:
<http://gna.org/bugs/?20854>
Summary: A very odd bug with single_move
Project: Freeciv
Submitted by: mss_8734
Submitted on: Tue May 28 22:11:47 2013
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2.6
Discussion Lock: Any
Operating System: None
Planned Release:
_______________________________________________________
Details:
Applying the attached diff to trunk revision 22904 yields some very odd
behaviour with the classic ruleset: it leaves all normal starting units (I did
not try any other ones) with 0 moves. Other rulesets behave just like usual.
In the Gtk2 client I can get the classic units to get their normal movement
points by first loading the Multiplayer ruleset, try to start the game and
fail for lack of players, then load the classic ruleset again, click on the
‘Not ready’ button, which changes it into a ‘Start’ button again, and
then start the game.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Tue May 28 22:11:47 2013 Name: single_move_test.diff Size: 1kB By:
mss_8734
<http://gna.org/bugs/download.php?file_id=18024>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20854>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev