Follow-up Comment #1, bug #20854 (project freeciv): In addition to units being immobile with the classic ruleset, having other values than 3/1 in the other ones crashes the game. I'm still working with trunk revision 22904, but now with patch #3900. I applied attachment 1 on top of that one and attachment 2 on the respective rulesets.
Log excerpts: /* First test, experimental ruleset. No problems at all. */ 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 3, game.info.igter_move = 1. 3: in handle_end_turn() [packhand.c::1199]: End turn, game.info.single_move = 3, game.info.igter_move = 1. 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 3, game.info.igter_move = 1. 3: in handle_end_turn() [packhand.c::1199]: End turn, game.info.single_move = 3, game.info.igter_move = 1. 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 3, game.info.igter_move = 1. /* Second test, experimental ruleset. All units started with 3/6 moves; * an explorer lost 2/6 per square moved. */ 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 6, game.info.igter_move = 2. /* Never made it to handle_end_turn(). The log goes on to to sending * research packets: */ 3: [T000 - 2013/05/29 23:07:55] in send_packet_data() [packets.c::184]: sending packet type=PACKET_END_PHASE(125) len=4 to mikaels 4: in genhash_new_nbuckets() [genhash.c::271]: New genhash table with 29 buckets 3: in send_packet_player_research_100() [packets_gen.c::11878]: packet_player_research_100: sending info about () 3: in send_packet_data() [packets.c::184]: sending packet type=PACKET_PLAYER_RESEARCH(55) len=5 to server 3: in send_packet_data() [packets.c::190]: sending request 57 4: in notify_about_outgoing_packet() [packhand.c::3697]: outgoing packet={type=55, size=5, request_id=57} 4: in send_packet_data() [packets.c::221]: COMPRESS: sending PACKET_PLAYER_RESEARCH alone (2645 bytes total) 4: in add_connection_data() [connection.c::269]: add 5 bytes to 0 (space =40960) 4: in write_socket_data() [connection.c::201]: trying to write 5 limit=0 4: in send_packet_data() [packets.c::228]: COMPRESS: STATS: alone=2645 compression-expand=0 compression (before/after) = 0/0 3: in send_packet_player_tech_goal_100() [packets_gen.c::12039]: packet_player_tech_goal_100: sending info about () 3: in send_packet_data() [packets.c::184]: sending packet type=PACKET_PLAYER_TECH_GOAL(56) len=5 to server 3: in send_packet_data() [packets.c::190]: sending request 58 4: in notify_about_outgoing_packet() [packhand.c::3697]: outgoing packet={type=56, size=5, request_id=58} 4: in send_packet_data() [packets.c::221]: COMPRESS: sending PACKET_PLAYER_TECH_GOAL alone (2650 bytes total) 4: in add_connection_data() [connection.c::269]: add 5 bytes to 0 (space =40960) 4: in write_socket_data() [connection.c::201]: trying to write 5 limit=0 4: in send_packet_data() [packets.c::228]: COMPRESS: STATS: alone=2650 compression-expand=0 compression (before/after) = 0/0 4: in read_socket_data() [connection.c::139]: try reading 579603 bytes 4: in agents_disconnect() [agents.c::392]: agents_disconnect() 4: in game_remove_unit() [game.c::188]: game_remove_unit() at (65,19) unit 109, Italian Explorer home 0 4: in game_remove_unit() [game.c::188]: game_remove_unit() at (68,16) unit 108, Italian Workers home 0 4: in game_remove_unit() [game.c::188]: game_remove_unit() at (66,16) unit 107, Italian Workers home 0 4: in game_remove_unit() [game.c::188]: game_remove_unit() at (68,16) unit 106, Italian Settlers home 0 4: in game_remove_unit() [game.c::188]: game_remove_unit() at (66,18) unit 101, Italian Settlers home 0 4: in team_remove_player() [team.c::505]: Removing player 0/Alcide De Gasperi from team Team 0 (1) 4: in team_remove_player() [team.c::505]: Removing player 1/Kurush II from team Team 1 (1) 4: in team_remove_player() [team.c::505]: Removing player 2/Munmu from team Team 2 (1) 4: in team_remove_player() [team.c::505]: Removing player 3/Charlemagne from team Team 3 (1) 4: in team_remove_player() [team.c::505]: Removing player 4/Maria Theresia from team Team 4 (1) 4: in print_performance() [cm.c::2253]: CM-greedy: overall=0.000000s queries=0 -nanms / query, 0 applies 4: in print_performance() [cm.c::2253]: CM-opt: overall=0.000000s queries=0 -nanms / query, 0 applies 4: in set_client_page() [update_queue.c::484]: Requested page: PAGE_MAIN. 1: in client_conn_close_callback() [clinet.c::144]: Lost connection to server: read error. 2: (null)Backtrace: 2: (null) 0: ./client/freeciv-gtk2() [0x5f436d] 2: (null) 1: ./client/freeciv-gtk2(vdo_log+0x9b) [0x5f8b5b] 2: (null) 2: ./client/freeciv-gtk2(do_log+0x7d) [0x5f8c2d] 2: (null) 3: ./client/freeciv-gtk2() [0x49cb68] 2: (null) 4: ./client/freeciv-gtk2(input_from_server+0xd5) [0x49d2b5] 2: (null) 5: ./client/freeciv-gtk2() [0x448ce0] 2: (null) 6: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_context_dispatch+0x1dd) [0x7f1cb117abcd] 2: (null) 7: /lib/x86_64-linux-gnu/libglib-2.0.so.0(+0x433a8) [0x7f1cb117b3a8] 2: (null) 8: /lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_loop_run+0x172) [0x7f1cb117b9f2] 2: (null) 9: /usr/lib/libgtk-x11-2.0.so.0(gtk_main+0xa7) [0x7f1cb35f0af7] 2: (null) 10: ./client/freeciv-gtk2(ui_main+0x544) [0x44bb74] 2: (null) 11: ./client/freeciv-gtk2(client_main+0x319) [0x496f59] 2: (null) 12: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xff) [0x7f1cb0ba0eff] 2: (null) 13: ./client/freeciv-gtk2() [0x448919] /* Third test, classic ruleset. All units have 0 moves, no problems other * than that. */ 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 3, game.info.igter_move = 1. 3: in handle_end_turn() [packhand.c::1199]: End turn, game.info.single_move = 3, game.info.igter_move = 1. 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 3, game.info.igter_move = 1. /* Fourth test, classic ruleset. All units have 0 moves, no problems other * than that. */ 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 6, game.info.igter_move = 2. 3: in handle_end_turn() [packhand.c::1199]: End turn, game.info.single_move = 6, game.info.igter_move = 2. 3: in handle_begin_turn() [packhand.c::1183]: Begin turn, game.info.single_move = 6, game.info.igter_move = 2. I am completely stumped. (file #18028, file #18029) _______________________________________________________ Additional Item Attachment: File name: gim_test.diff Size:2 KB File name: grstest.diff Size:0 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20854> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev