Follow-up Comment #2, bug #20877 (project freeciv): The result is that playing a local single-player game with AI modules is needlessly cumbersome, but I made the comment about being able to play too soon anyway; the server crashes whenever I try to start a game. At first it crashed after starting the game, so I thought it was because I was calling dai functions from mssai functions. I then copied and renamed those, but the result was the server crashing immediately after reading the default ruleset, before the client could connect. I then began anew, cloning the classic module and making no other changes than renaming all its wrapper functions... with the same result. I'm beginning to think it will be less trouble to just hack the default AI directly and patch it locally whenever I upgrade.
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